21 Aprile 2005
Traduzione in italiano a cura di Pierino ed Elena Donati
 

Gameplay

Sound
   Graphics

Value
Reader Reviews
1 review. Average Rating: 10
Publisher:     Genre: Arcade
Mac OS X: 10.2.8    Mac OS Classic: Not Supported
CPU: G3    RAM: 128 MB    Hard Disk: 2000 MB    Graphics: 16 MB VRAM
               


Bejeweled 2
October 14, 2005 | Marcus Albers
Pages: 1 2 Gallery


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The last mode, and also a new one, is the Puzzle mode. This mode presents the player with a number of pre-constructed gem patterns. The purpose is to find the correct pattern of gem swaps to clear the board of gems and progress to the next puzzle. The puzzles range from the obvious to the obscure. A nice feature of this mode is the fact that you can choose any one of five puzzles on each level to complete, and you only need to complete four of the five puzzles to advance to the next set of puzzles. Completionists will probably want to complete them all, though. A very challenging addition to the classic game, and definitely one to keep your brain in shape.

The gameplay of Bejeweled 2 couldn't be simpler. This isn't a deep strategic puzzle game, there is no hidden strategy to completing levels (other than the puzzle levels). This game is all about the pure simplicity of matching gems. And that is where it succeeds. Inexplicably, this simplicity does not create a sense of boredom as you search for matching gems, but instead instills a sense of gratification as you see gem after gem disappear and explode on screen.

The graphics are a big part of this success. The gems are beautifully rendered, and shimmer and shine as they sit on the board. The explosions of the Power Gems are big and powerful, and the Hyper Cube effects are impressive, as the electricity spreads across the board and destroys all gems in its path. When you complete a level, instead of just refilling the board with gems, the board and other screen elements are sent through a warp tunnel effect of sorts, and arrive at the new level. The backgrounds for each level are stunning renditions of alien planets. There are actually five high-resolution versions of these backgrounds included on the CD to use as desktop backgrounds.

The sounds play just as much of a part in the success of this game as the graphics. From the ching of the disappearing gems to the explosions of the Power Gems to the electrical effects of the Hyper Cubes, the sounds do as much to complement the graphics as the graphics do to complement the gameplay. During particularly large gem combos, the announcer will call out things such as "Excellent!", "Superb!", and "Outstanding!" The visceral feeling that you get as you watch the combos happen on-screen and hear the sounds at the same time is hard to describe, but is an essential part of what makes Bejeweled 2 such an addicting game. In the background the entire time is a great ambient-trance soundtrack by Future Crew composer Skaven. As another extra, the disc includes redbook audio tracks of the soundtrack that you can listen to in your stereo, or rip to iTunes and listen to wherever and whenever you want.

I can honestly say that I do not have a single complaint about Bejeweled 2. I am a true addict, and a member of the cult that is Bejeweled worshipers. Not only do I have it on my Macintosh, but I've also got versions on my Windows laptop, as well as my iPaq PDA. This game is that good. If you give it a chance I suspect that you will agree, and will be spending the wee hours of the morning trying to get past just one more level, or solve just one more puzzle. As for me, I'm off to, umm, do some more research about the game. Yeah, that's it.

Pros
• Excellent gameplay; doesn't fix what's not broken
• New modes to keep you playing
• Graphics are excellent
• Sound is just as good as the graphics

Cons
• Doesn't have an option to automatically quit the game after two straight days of play

 

 

Pages: 1 2 Gallery

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