21 Aprile 2005
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Reader Reviews
6 reviews. Average Rating: 5
Publisher:     Genre: Sports
Mac OS X: Any Version    Mac OS Classic: Not Supported
CPU: G4 @ 1200 MHz    RAM: 256 MB    DVD-ROM    Graphics: 32 MB VRAM
               


Tiger Woods PGA Tour 2005
September 26, 2005 | Bryan Clodfelter
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Gameplay, Part 2
Now that we have an overview of the game modes that Tiger Woods offers, it's time to reveal that they all support a bigger objective: character development. In Tiger Woods PGA Tour 2005, you start by creating your own character (similar to a role-playing game), and then tackling the challenges offered by the game modes in order to earn money, sponsorships, and advance your career.

You may have customized characters in games before, but Tiger Woods PGA Tour 2005's system, dubbed "Game Face II," is by far the most comprehensive system I've ever heard of in any game to date. The number of physical characteristics that you can modify to change your alter-ego's physical appearance is simply mind-blowing: attributes that you have probably never considered before, such as the length of your character's eyelashes, the shape of his or her face, or even the placement and number of moles that he or she has is easily adjustable. The possibilities are almost endless. For example, if you want to create a personal Anna Kournikova (this possibility alone may have guys searching for a demo), you probably can. If you're the kind of person who spent at least 30 minutes trying to create a witty email address or AOL Instant Messenger screenname, then expect to spend a very long time in Game Face II.

Once you've created your character, never fear—Tiger Woods will continue to give you endless options to customize your new alter ego. Borrowing RPG (role-playing game) elements, the money that you earn can be used to upgrade your character's attributes and to buy new equipment that will be critical if you expect to have a fighting chance against more challenging opponents. I was pleased to see that much of this equipment comes from real-life manufacturers. It is satisfying—and addicting—to be able to equip your character with exactly the same kind of equipment and clothing that you might use in real life. When I first started playing Tiger Woods, I found myself running late to class and other appointments because I was unable to tear myself away from the game.

Once you're out on the course, you are treated to a beautiful environment that sports grass and trees that blow in the wind, reflective water, and wildlife that makes the course feel almost alive. When you hit a great shot, the game switches into a widescreen mode with a "whoosh!" that gives the action a cinematic feel and lends a great amount of excitement to the game. Incidentally, the game automatically saves replays of your best shots to allow you to watch them later, or show them off to your friends.

While you play, Tiger Woods PGA Tour 2005 treats you to dynamic, running banter from two famous commentators: Gary McCord and David Feherty. This commentary and the addition of dynamic feedback from a crowd of spectators enhances the feeling that you're part of a real, televised tournament. However, there are some significant flaws with this system. While the narrators' comments are usually interesting or amusing, players may find themselves cursing the virtual David Feherty's putting advice, which is usually terrible. Additionally, the commentators also have a tendency to provide feedback on shots long before it is humanly possible to know the outcome. You may have just hit a terrible slice that will ultimately bounce through two sand traps and off a tree to land within three feet of the pin, but they'll tell you what a great shot you hit long before the ball even makes it to the first trap. This issue also plagues the crowd's reaction to your shots. Occasionally, they may groan when you sink a 40' putt, or explode in cheers when your perfect putt is still ten feet away from the hole.

These issues aside, the action and drama in playing a tournament is top-notch, and never becomes repetitive or boring. When you feel the need for a change of pace, the other game modes are waiting for you to provide a large amount of variety, give you a chance to further upgrade your character, and teach you to hit more complicated shots.

Briefly, Tiger Woods PGA Tour 2005 does allow for online multiplayer, but since it is limited to direct-IP and LAN play, most players will have a difficult time finding a match.

Update: Tiger Woods PGA Tour 2005 also supports online multiplayer via the excellent (and free) Macintosh gaming service, GameRanger. This is great news, as it completes the multiplayer picture for Tiger Woods 2005, and should allow players to find opponents at nearly any time with ease. If you would like more information, please see .

Controls
Tiger Woods PGA Tour 2005 has two primary control schemes. The default system (dubbed Trueswing) is almost entirely mouse based and is very intuitive: in order to swing, you must click the mouse near the golf ball, move the mouse back, and then forward to hit the ball. Whether or not you hit the ball squarely is determined by the amount of side-to-side motion of the mouse, the speed of its movement, and whether or not you were able to return the mouse to its original position. Thankfully, the game provides you with instantaneous feedback on your swing by means of a graphical overlay. This makes it easy to recognize and correct swing flaws, and assists in learning how to hook or slice a shot on demand. On the default difficulty level, I wound up ten strokes under par on my first round (using Tiger Woods). Under higher difficulty settings the margin of error shrinks greatly, and the consequences are proportionately higher. The highest difficulty level is not for the faint of heart: I almost considered putting my mouse between two large books in order to hit a ball reasonably straight (and from what I've heard, that is the de-facto way to cheat in online play).


The secondary control scheme that Tiger Woods offers is primarily geared toward those who prefer the double and triple-tap systems (commonly found in consoles) where you repeatedly tap a button at various points in the swing to hit the ball. I would recommend sticking with Trueswing because it provides greater control over your shots, and because double and triple-tap systems are notorious for reducing putting to an exercise in frustration. However, the fact that the option even exists shows how well-planned this game was.

 

 

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